You roll 2D6 against the pilot's Gun Skill (usually 4) plus your own movement plus your targets movement plus incidental cover plus the effects of range on the weapon you are firing. So maneuvering has an important function in the game. The faster you move, the harder it is to hit something with your weapons. Ammo using weapons cause less heat than energy weapons for about the same damage, but of course ammo bins may explode when hit, which is usually enough to obliterate a Mech entirely.įinally, speed is a factor. On top of that Mechs are equipped with a wide array of weapons for various ranges. Standing in water helps cooling down faster. Damage suffered can enhance heat effects. Mechs can only vent so much heat in a turn and excess heat can have dire consequences. For this you must know that all actions a Battlemech (one of those Big Stompy Robots) can take cause heat because of the energy use powered by the 'Mechs fusion reactor. The player can make a lot of choices, all with their respective pros and cons. I will not go into the enormous amount of fluff published, the video games, the spinoffs, the Unseen and other exotics, but will instead concentrate on the game mechanics of the two most dissimilar incarnations: CBT en BTAS.ĬBT is a very layered game. Since I had trouble myself finding a coherent and clear review of the game compared to Classic Battetech I thought I would do at least someone a service by writing one myself. So I acquired them to look them in the eye up close and try them. A lot more of the same Mechs actually, as BTAS was supposed to be a Big Battle Ruleset! But different rules. There emerged a Quick Play Battletech that seems to have developed into BTAS. There were several new editions, IP transferred from collapsing FASA to a German company and then somehow back again to a new US company. It turned out that during the 15+ years I had looked the other way Battletech had had quite an evolution. Eventually we ended up with Batletech Alpha Strike (BTAS). Until one day a friend of mine got caught with the Giant Stompy Robot Bug and began inquiring which rulesets would be suitable. Over the years the interest waned, other games came along, my friend passed away and the Mechs gathered dust in their boxes.
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